Ten combos, one continuous motion
Every combination is baked into a single seamless animation. The fighter starts from idle guard, throws every punch in sequence with no backward recovery between strikes, and the transitions blend smoothly — just like a live fighter. Press any card to watch.
Basic combinations
Ten real boxing combos, each rendered as a single seamless 3D animation. The fighter starts from idle guard, throws every punch in sequence with no backward recovery between strikes, and the transitions blend smoothly — just like a live fighter.
Jab-Cross →
The classic 1-2: lead-hand jab to occupy the guard, rear-hand cross to land the power. The first combo every boxer learns.
Jab-Cross-Hook →
The 1-2-3: jab to open, cross to load, lead hook to finish on the inside. Three punches, three angles, one flow.
Jab-Cross-Lead Hook-Rear Hook →
Four-punch combo: 1-2-3-4 — both hooks, both sides of the guard. Maximum pressure with no escape lane.
Jab-Jab-Cross →
Double jab to break rhythm, cross to capitalize. The second jab disrupts the opponent's counter timing.
Jab-Cross-Lead Hook-Cross →
Four-punch flow: 1-2-3-2 — the cross returns to finish what the hook started. Each punch loads the next.
Jab-Cross-Lead Uppercut →
Three-punch combo that splits a high guard from underneath: jab, cross, then the lead uppercut drives up through the gap.
Jab-Rear Uppercut-Lead Hook →
Power uppercut from the rear hand, finished with a lead hook. Catches pressure fighters who lean forward after the jab.
Jab-Cross-Lead Hook-Cross →
Alternate take on the 1-2-3-2 flow — same sequence, different source animation and timing. Compare the rhythm.
Cross-Lead Hook-Cross →
No jab to set up — straight to power: cross, hook, cross again. Three power shots, no breather punch.
Jab-Cross-Lead Hook →
The full 1-2-3 from idle guard — the bread-and-butter three-punch combination. Each punch loads the next.