The six basic punches
Every punch in the basic set, one 3D demo each. Press a card and the fighter throws it — orbit the camera, replay it in slow motion, then read the technique notes beside the model.
Pick a punch
Each card opens its own 3D demo page: the punch plays automatically, you can replay it in slow motion, and read the technique notes beside the fighter.
Jab →
The lead-hand straight. Fastest punch you own: measures distance, blinds the guard, and gets back before the counter arrives.
Cross →
The rear-hand straight and your first power punch: floor, hip and shoulder driving through one straight line.
Lead hook →
A tight horizontal arc from the lead hand that goes around the guard instead of through it.
Rear hook →
The heaviest hook you own: the whole rear leg and hip rotate behind a swinging fist aimed at the jaw.
Lead uppercut →
A short vertical punch from the lead hand that splits a high guard from underneath.
Rear uppercut →
The knockout punch from below: rear leg, hip and fist driving up through the chin in one line.